Artist's Note
made by me in truespace
Comments (6)
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too simple, please stop the images of shiny balls on apointless bg!
Sun, Nov 25th at 11:25am (8 years ago)
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the only thing that makes this more than a 0 is the fact that the contrast of the copper ball and the 3 silver ones is good. otherwise stay away from your raytrace or shine/glossiness variable for awhile
Sun, Nov 25th at 11:09am (8 years ago)
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generic 3d rendering including horrible artifacts/errors (pixelation, lines on a round surface reflected as a wobble despite the fact that there's no relief that could cause that..)
Sun, Nov 25th at 12:04pm (8 years ago)
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horray, more shiney balls. ... hehehehehehehehehehehehehe .. hehe .. i'll get some polish and a squeegee rag. :P
Sun, Nov 25th at 05:24pm (8 years ago)
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the test looked good on your own monitor. no need to test us. show us what you're gonna do with it. something shiny?
Tue, Nov 27th at 01:35pm (8 years ago)
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Created by arthive
on November 25th, 2001
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o sorry i forgot 2 mention this is a render/texture test 4 another project i am working on. am just trying 2 get a perfect reflection which i think i have done.